Select all the files in that folder – and delete them.ĥ. When Maya closes, it saves the pref files, so if you delete the prefs before closing Maya, you’re wasting time.įor Windows, it’s in \Documents\Maya\\prefsįor Mac, it’s in /users//Library/Preferences/Autodesk/maya/en_US//prefsĤ. YOU CLOSED MAYA, RIGHT? Are you sure? There should be no instances of Maya running. CLOSE MAYA! Maya must be shut down for this to work!Ģ. It will be exactly like the first time we ever opened the package!ġ. We are going to reset Maya back to factory specs. What if that doesn’t do it? Time for the big guns. Complex shaders or skin nodes will be left behind. That’s why it’s our last resort – OBJ will save our mesh and our UVs, and usually our materials, but that’s it. Whereas FBX is a robust modern format, OBJ is an old format that doesn’t support many features. Hopefully the problem is fixed! How does it work? Create a new Maya file, and import the OBJ file. Repeat step 2, but this time choose OBJ and export.ĥ. You can also check Auto load, if you want to load the OBJ plug-in every time Maya starts.Ĥ. Find objExport.mll and check the box next to Loaded. ![]() We need to open the Window menu, then go to Settings/Preferences. Then, go to the very bottom of the Settings/Prefs menu and open the Plug-in Manager. However, in this window, where we switched to FBX format, we’ll see that there is no OBJ format. Same as before – File menu, choose Export Selection.Ģ. We’re going to try exporting again, but this time with a different file format – The old Wavefront OBJ format.ġ. The FBX format carries a lot of data, but hopefully whatever glitch is stopping Maya isn’t transferred.īut what if that doesn’t fix it? Time to go caveman. Create a new file, and then do a File > Import. Our object should pop up, and hopefully our problems are fixed! How does it work?Īgain, we’re trying to make Maya forget whatever issue it has with our object. At the very bottom, switch the file format to FBX export. ![]() Select the object in question and in the File menu, choose Export Selection.Ģ. Used to be, getting something from Maya to Max was near impossible!ġ. It is the shared file format that lets us move objects and scenes from one Autodesk package to another. The FBX file format is a pretty robust one. If it didn’t, then try the next step! Exporting to FBX Then we get rid of the poly faces and delete our history. We are trying to ‘trick’ Maya into forgetting whatever was causing the problem with our original object, and instead replace that with the ‘good’ history of the new polygon object. We create a brand new poly object, which we know works fine. What we’ve done here is tried to make Maya ‘forget’ whatever was causing the problem. ![]() Your original mesh is the only thing left standing. Now our two meshes are one, with a new name like PolySurface60.ĥ.Go to Face mode, and delete the faces of the cube!Ħ. The order you choose the models in is important! The cube must be selected first.īoth are now selected, so go to the Mesh menu and Combine them.Ĥ. Select the cube first, then shift-click the broken model. Create an ordinary polygonal cube (or any polygon object) and move it off to the side, somewhere that you can see it.ģ. If your object is behaving strangely, follow these steps! Mesh Combine techniqueġ. This technique will deal with any problem specific to an object – not just disappearances. When a magician makes something disappear, it’s fun! When Maya makes something disappear, it’s infuriating. When the next new problem pops up, you’ll be better equipped to try to diagnose and fix it! Fixing the magical disappearing object Like all hugely complicated software programs, Maya has lots of problems! The first step in learning to fix Maya is to start understanding how Maya ‘thinks’.Īs I lay out each technique, I will explain the thinking behind it as well. What causes these problems, and how do we deal with them? Read on to learn how to fix Maya when it breaks. But chances are good that whatever caused that file to crash once, will make Maya crash again. Now we know where to find our crash save files.
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